
Supreme commander 2 pc differences professional#
Blizzard seemed like the only company sticking with the traditional mine-resources, build-buildings, mass-units structure – presumably because they didn’t dare undermine the professional scene that sprung up around the first StarCraft. You can play on custom maps, such as the fucking moon.įor about four years, everyone’s been scrambling to reinvent the RTS. Here’s me discovering that Tech 3 Cybran assault bots can turn tactical missiles around mid-air. The fourth race has kind of awesome cities. Those explosions? Those were battleships. The fourth race has a bomber the size of a stadium. You sure could set a lot of shit to assist a thing. In SupCom 1, heavy shit just walks on the sea bed.Īnd Monkeylords don’t really care about transport fire.

This is what a lot of Monkeylords look like.

This is what it looks like when you launch torpedo bombers from an aircraft-carrying flying saucer. This is what it looks like when you launch fighter/bombers from an aircraft carrier.

Here’s what’s still cool about the last one. SupCom 2 is now truly brilliant, but it’s still a different game. I was about to send an e-mail to Graham, Rich and Jaz explaining why they should get Supreme Commander: Forged Alliance and play against the AI with me sometime, then I started digging out screenshots for supporting evidence, then I realised I’d put way too much effort into this and that the shots were kinda cool. Why Graham, Rich And Jaz Should Get Forged Alliance
